Dienstag, 30. Oktober 2007
Why is our game different?
1a) What is your game?
Anawrahtas Request is a third person adventure game, where a journalist has the task to send important information about the military regime in Burma to his agency in London. The cruel reality forces him to become as brutal as his environment. To reach his goals he has to solve different errands.

1b) Why is our game different?
Because it combines journalistic information search with action sequences, caused by the investigation for the articles.

1c) What makes Anawrahtas Request a game? What is the challenge?
The player is able to settle in the game play. He can enjoy the action sequences and the challenges and the quizzes he is confronted with. Furthermore the environment of game should hijack the gamer in a foreign country.

2a) Game Producer / Manager: Josef Heigl
Responsibilities: group leader, time management, assignment of tasks, etc.
Skills: calm, good overview, experience in project management

2b) Game Artist / Modeler: Michael Sorger
Responsibilities: game design, creation of characters and game environment, etc.
Skills: gamer – experiences with Playstation, Nintendo, Sega, PC, etc.

2 c) Game Programmer/ Designer: Michael Gruber
Responsibilities: programming, screenshots, code conversion of the game environment; etc.
Skills: experience with different pc-programs like flash, processing; gamer

2d) Game Analyst / Tester: Paul Leichtfried
Responsibilities: testing, Human-Computer Interaction,
Skills: good social skills, fast acquisition of problems, etc.

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some thoughts
under 1 a ... perhaps you might want to elaborate on being less brutal but more skillful.

under 1 b ... your game has potential to include valuable topics for the journalism; however you have to focus on them and make them part of the game play

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