... newer stories
Dienstag, 30. Oktober 2007
Target group and Feedback
sensai games, 15:25h
Target group:
It’s a gender – neutral designed game. Some parts of the game will rather attract the male audience others will de popular for females.
The male audience will be attracted by the thrilling action and the violent content of the game. The heard stopping excitement of the some sequences will fascinate every male player.
On the other hand females get attracted by the very interesting background story, which deals with the actual political situation in burma. Claiming tasks, and tricky riddles satisfy the female prospects.
The target group is between 14 – 49 years old.
For children, who are under the age of 14 it’s difficult to follow the story, because of it’s complexity, the political background and some violent sequences. Our target group is interested in action games, but they also want information and knowledge about cultural and political backgrounds.
In our opinion the game is gender – neutral, because it contains tasks for both genders.
Feedback of a member of the other group:
We ask Alexandra, who is a member of another group, to give us a feedback for our game.
Michael gave her a short overview and talked with her about improvements.
Alexandra guessed the target group from 16 to 49 with the motivation, that this age group is interested in political issues and historical backgrounds. She believed the game would be too violent for people who are under 16 years old.
In her opinion the game is gender – neutral, because it connects action sequences with political stories and claiming tasks.
Alexandra mentioned that she would also include other countries for the storyboard, and named China as an example.
She also said, that she would play the game, because she likes the mix between political stories and an adventure game.
We were very happy for the short task and the feedback, because her arguments were very profitably.
It’s a gender – neutral designed game. Some parts of the game will rather attract the male audience others will de popular for females.
The male audience will be attracted by the thrilling action and the violent content of the game. The heard stopping excitement of the some sequences will fascinate every male player.
On the other hand females get attracted by the very interesting background story, which deals with the actual political situation in burma. Claiming tasks, and tricky riddles satisfy the female prospects.
The target group is between 14 – 49 years old.
For children, who are under the age of 14 it’s difficult to follow the story, because of it’s complexity, the political background and some violent sequences. Our target group is interested in action games, but they also want information and knowledge about cultural and political backgrounds.
In our opinion the game is gender – neutral, because it contains tasks for both genders.
Feedback of a member of the other group:
We ask Alexandra, who is a member of another group, to give us a feedback for our game.
Michael gave her a short overview and talked with her about improvements.
Alexandra guessed the target group from 16 to 49 with the motivation, that this age group is interested in political issues and historical backgrounds. She believed the game would be too violent for people who are under 16 years old.
In her opinion the game is gender – neutral, because it connects action sequences with political stories and claiming tasks.
Alexandra mentioned that she would also include other countries for the storyboard, and named China as an example.
She also said, that she would play the game, because she likes the mix between political stories and an adventure game.
We were very happy for the short task and the feedback, because her arguments were very profitably.
... link (1 Kommentar) ... comment
Why is our game different?
sensai games, 15:23h
1a) What is your game?
Anawrahtas Request is a third person adventure game, where a journalist has the task to send important information about the military regime in Burma to his agency in London. The cruel reality forces him to become as brutal as his environment. To reach his goals he has to solve different errands.
1b) Why is our game different?
Because it combines journalistic information search with action sequences, caused by the investigation for the articles.
1c) What makes Anawrahtas Request a game? What is the challenge?
The player is able to settle in the game play. He can enjoy the action sequences and the challenges and the quizzes he is confronted with. Furthermore the environment of game should hijack the gamer in a foreign country.
2a) Game Producer / Manager: Josef Heigl
Responsibilities: group leader, time management, assignment of tasks, etc.
Skills: calm, good overview, experience in project management
2b) Game Artist / Modeler: Michael Sorger
Responsibilities: game design, creation of characters and game environment, etc.
Skills: gamer – experiences with Playstation, Nintendo, Sega, PC, etc.
2 c) Game Programmer/ Designer: Michael Gruber
Responsibilities: programming, screenshots, code conversion of the game environment; etc.
Skills: experience with different pc-programs like flash, processing; gamer
2d) Game Analyst / Tester: Paul Leichtfried
Responsibilities: testing, Human-Computer Interaction,
Skills: good social skills, fast acquisition of problems, etc.
Anawrahtas Request is a third person adventure game, where a journalist has the task to send important information about the military regime in Burma to his agency in London. The cruel reality forces him to become as brutal as his environment. To reach his goals he has to solve different errands.
1b) Why is our game different?
Because it combines journalistic information search with action sequences, caused by the investigation for the articles.
1c) What makes Anawrahtas Request a game? What is the challenge?
The player is able to settle in the game play. He can enjoy the action sequences and the challenges and the quizzes he is confronted with. Furthermore the environment of game should hijack the gamer in a foreign country.
2a) Game Producer / Manager: Josef Heigl
Responsibilities: group leader, time management, assignment of tasks, etc.
Skills: calm, good overview, experience in project management
2b) Game Artist / Modeler: Michael Sorger
Responsibilities: game design, creation of characters and game environment, etc.
Skills: gamer – experiences with Playstation, Nintendo, Sega, PC, etc.
2 c) Game Programmer/ Designer: Michael Gruber
Responsibilities: programming, screenshots, code conversion of the game environment; etc.
Skills: experience with different pc-programs like flash, processing; gamer
2d) Game Analyst / Tester: Paul Leichtfried
Responsibilities: testing, Human-Computer Interaction,
Skills: good social skills, fast acquisition of problems, etc.
... link (1 Kommentar) ... comment
... older stories