Sonntag, 6. Januar 2008
Game Flow Criteria for Player Enjoyment in Games
sensai games, 18:14h
1. Concentration: 3.5 Points
2. Challenge: 4.25 Points
3. Player Skills: 4.25 Points
4. Control: 4 Points
5. Clear Goals: 5 Points
6. Feedback: 3.5 Points
7. Immersion: 3.5 Points
8. Social Interaction: not evaluated
0 – N/A, 1 – not at all, 2- below average, 3 – average, 4 – above average, 5 – well done
Conclusion:
The test person understood the content and the goals of the game very fast. Strengths of the game concept are the challenging story, the handling of the characters and the entrance in the game. The proband has no problems to understand the menu navigation. One important weakness, which we have to overwork, is the announcement of health. The point “Social Interaction” was not evaluated, because our game is a single player game.
2. Challenge: 4.25 Points
3. Player Skills: 4.25 Points
4. Control: 4 Points
5. Clear Goals: 5 Points
6. Feedback: 3.5 Points
7. Immersion: 3.5 Points
8. Social Interaction: not evaluated
0 – N/A, 1 – not at all, 2- below average, 3 – average, 4 – above average, 5 – well done
Conclusion:
The test person understood the content and the goals of the game very fast. Strengths of the game concept are the challenging story, the handling of the characters and the entrance in the game. The proband has no problems to understand the menu navigation. One important weakness, which we have to overwork, is the announcement of health. The point “Social Interaction” was not evaluated, because our game is a single player game.
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maja pivec,
Dienstag, 15. Januar 2008, 11:20
Good, I hope you found this a worthwhile exercise.
Regards
Paul.
Regards
Paul.
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